#ifndef DRAW_SCENARIO_HPP_INCLUDED
#define DRAW_SCENARIO_HPP_INCLUDED

#include "tile_logic.hpp"

namespace game {

int scroll_x();
int scroll_y();
void scroll_to(int x, int y);

void set_scroll_target(int x, int y);
void set_scroll_target(const hex::location& loc);
bool is_scrolling_to_target();

int draw_cycle();
void next_draw_cycle();

}

#endif
